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<reviews type="array">
  <review>
    <created-at type="datetime">2009-07-13T09:38:38Z</created-at>
    <id type="integer">74690</id>
    <rating type="integer">0</rating>
    <text>Graphically, this simulation is falling behind the competition.  It had been somewhat stale for quite a while (The last major step-release was in 2004, and the incremental releases since then, while advancing the physics greatly, have not really pushed anything else that far).  But... don't be put off by this if you want a true simulation.  Because that is what this is - even down to the modelling of the fuel, sloshing about inside the tank (To a limited, pendulum-inducing amount).  Tyres deform, heat, flat-spot, vibrate; engines wear down; clutches overheat (As do tempers at times).

Only really useable if you're into online racing against real people - if you've got a slow connection, this probably isn't for you, as most servers have an 'automatic anti-lag kick' policy.  However, the really good news is that there's a free version to try, running on the same engine with the same features, just limited to 3 cars and one (reversible) track - so try it out, and if you want to you can then license up and go for the real thing...</text>
    <software>
      <active-seconds type="integer">2455240</active-seconds>
      <created-at type="datetime">2009-03-21T14:44:21Z</created-at>
      <id type="integer">212520</id>
      <last-active-at type="datetime">2018-11-22T15:33:31Z</last-active-at>
      <name>Live For Speed</name>
      <num-users type="integer">41</num-users>
      <updated-at type="datetime">2009-07-13T09:49:26Z</updated-at>
      <url>http://www.lfs.net</url>
      <complete-url>http://wakoopa.com/software/live-for-speed-1</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/101/181/normal.jpg?1247478562</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/101/181/thumb.jpg?1247478562</complete-thumb-url>
      <developer>
        <id type="integer">15</id>
        <name>Unknown developer</name>
        <complete-url>http://wakoopa.com/developers/unknown</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">48</id>
        <name>Simulations</name>
        <complete-url>http://wakoopa.com/categories/games/simulations</complete-url>
      </category>
      <os-types>
        <os>win</os>
      </os-types>
      <description>LFS is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.</description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2009-06-29T19:44:24Z</created-at>
    <id type="integer">71184</id>
    <rating type="integer">0</rating>
    <text>When you want a really realistic racing simulation, as opposed to an arcade game, you've got very few choices on any platform.  The Gran Turismo series on the Playstation has attempted, with varying levels of success, to be realistic; however has never really nailed the feel of driving.  Forza Motorsport on the Xbox 360 has attempted - and again, falls short.  Geoff Crammonds Formula One Grand Prix on the PC was probably one of the most realistic - but very narrow in its focus.

Enter Live For Speed.  Designed by a group of just three, LFS has taken simulation to a whole new level.  Accurate tyre deformation, integrated independent suspension modelling, remarkably detailed physics and just plain fun driving makes this something you've got to get.

Only the second release of 3 planned releases, LFS S2 (S1, S2 and S3 are the planned stages) is just &#163;24.  If you wish, you can purchase the cars and tracks of S1 for just &#163;12, or play the demo (One track, three cars) for free.  All share the same game engine, so updates to one are input into all - a decision that makes it painless to try-before-you-buy.  

The thing that makes this game even better, is the online community.  Lots of racers are online at any one time, and there is a race server for you - whether you're into hard-core extreme sim-racing, or just in it for a bit of a cruise around, there's something here for you.

So what are you waiting for - download it now!</text>
    <software>
      <active-seconds type="integer">9003743</active-seconds>
      <created-at type="datetime">2007-05-02T16:52:56Z</created-at>
      <id type="integer">1594</id>
      <last-active-at type="datetime">2009-12-03T22:19:20Z</last-active-at>
      <name>Live for Speed</name>
      <num-users type="integer">253</num-users>
      <updated-at type="datetime">2009-09-25T16:50:01Z</updated-at>
      <url>http://www.lfs.net/</url>
      <complete-url>http://wakoopa.com/software/live-for-speed</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/002/653/normal.jpg?1238516040</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/002/653/thumb.jpg?1238516040</complete-thumb-url>
      <developer>
        <id type="integer">1280</id>
        <name>LFS Team</name>
        <complete-url>http://wakoopa.com/developers/lfs-team</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">55</id>
        <name>Racing</name>
        <complete-url>http://wakoopa.com/categories/games/racing</complete-url>
      </category>
      <os-types>
        <os>win</os>
      </os-types>
      <description>Live for Speed (also known as LFS) is an online racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow dramatic single player race against AI (Artificial Intelligence) cars. Users may set personal best lap records in Hotlap Mode, and take driving skills lessons. Outstanding players may be invited to join private league teams.

LFS is distributed via Internet. The full game can be downloaded for free from the official website and installed, but unlocking all features requires purchasing a software license. Without a license it can be used as a demo with only the demo content available. License acquiring right to use all of the content and features can be purchased only from the official website with a price of GBP &#163;24.</description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2009-03-26T19:59:13Z</created-at>
    <id type="integer">50388</id>
    <rating type="integer">0</rating>
    <text>Wallace and Gromit go Episodic, in this first of four adventures from Telltale games.  Fresh off the two-season success of Sam and Max, and the debut of the Strong Bad season, the adventure gaming greats strike again with Wallace and Gromit: Fright of the Bumble Bees.

The adventure features a hapless Wallace, who doesn't seem to be able to create an invention that doesn't have some obvious-but-unforseen-to-him consequence, and his canine sidekick Gromit, attempting to feed some Bees so they can produce several hundred gallons of Honey in time for the West Wallaby Street Crumpet Festival tonight...  of course, nothing quite goes to plan.

In a distinct change from the usual Telltale formula, the pure point-and-click interface has been replaced with a directly-controlled character.  This is due to the series debut on the Xbox (Through Xbox Live), and allows for either keyboard/mouse control, or control via a joypad (Obviously, it was designed for the Xbox 360 controller, and works flawlessly with this on the PC).  Whichever control scheme you use works pretty well, though there is some slight confusion when changing scenes, as the fixed viewpoint leads sometimes to characters heading off in different directions than you actually intended.  Throughout the adventure you get to control both Wallace and Gromit, though you don't get to choose when you switch between the pair.  Each handles very much the same, so the major difference is that Wallace will give the traditional description of an item when you look at it, whereas Gromit will expressively examine things.

The gaming is enjoyably difficult, though there aren't any massive brain-busting conundrums, and usually you have some idea of what you need to do next - even if you aren't exactly sure how to do it.

The graphics are very good, though the attempt to make the characters look 'clay' has worked slightly too well - they almost look over-done in that respect.  That said, the mouth and movement animations do nicely replicate the 'clay-mation' feel of the Aardman Animation originals, with a definite stop-motion look to them that really works.

The voice acting is very strong, though sadly Peter Sallis did not reprise his role as Wallace.  The stand-in actor is good, but noticeably not the originale at times.  However, it wasn't enough to be jarring, and on the whole worked well.

The real star of the show, however, was Gromit.  I was somewhat worried how they were going to handle the expressive canine, and the answer was brilliantly.  From looking at items through the world, where varius eye-brow raises, nods and shakes of the head, and gentle shrugs indicate his feelings on things, to the fantastic cut-scene animation that really nails the character there wasn't a point where I thought, &quot;That's not right.&quot;

Overall, an excellent opener, and we can only hope that things continue onwards and upwards from here.</text>
    <software>
      <active-seconds type="integer">267523</active-seconds>
      <created-at type="datetime">2009-03-18T01:22:03Z</created-at>
      <id type="integer">211424</id>
      <last-active-at type="datetime">2009-12-04T12:59:03Z</last-active-at>
      <name>Wallace &amp; Gromit Episode 1: Fright of the Bumblebees</name>
      <num-users type="integer">35</num-users>
      <updated-at type="datetime">2009-07-22T11:26:34Z</updated-at>
      <url>http://www.telltalegames.com/wallaceandgromit</url>
      <complete-url>http://wakoopa.com/software/wallace-and-gromit-episode-1-fright-of-the-bumblebees</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/006/123/normal.png?1238574767</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/006/123/thumb.png?1238574767</complete-thumb-url>
      <developer>
        <id type="integer">10880</id>
        <name>Telltale Games</name>
        <complete-url>http://wakoopa.com/developers/telltale-games</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">44</id>
        <name>Adventure &amp; RPG</name>
        <complete-url>http://wakoopa.com/categories/games/adventure-rpg</complete-url>
      </category>
      <os-types>
        <os>win</os>
      </os-types>
      <description></description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2009-03-14T14:58:53Z</created-at>
    <id type="integer">47894</id>
    <rating type="integer">0</rating>
    <text>A capable PS2 emulator, especially with the recently released 0.9.6 'playground-merge' version.  Can capably handle many PS2 games and with a little tweaking can show some of them at playable speeds.  Games like FF-XII run almost-flawlessly, given sufficient 'grunt' to play them.  Other games, like GT4, require some tweaking to run, and only some versions (In GT4's case, the NTSC edition) run without trouble.

Definitely visit the forums if you are interested, as many issues are discussed there; if you've got an issue, it's likely it has been reported, and is being worked on.</text>
    <software>
      <active-seconds type="integer">2903088</active-seconds>
      <created-at type="datetime">2007-05-04T19:40:24Z</created-at>
      <id type="integer">5178</id>
      <last-active-at type="datetime">2009-12-04T13:41:28Z</last-active-at>
      <name>PCSX2</name>
      <num-users type="integer">594</num-users>
      <updated-at type="datetime">2009-11-08T11:11:19Z</updated-at>
      <url>http://www.pcsx2.net</url>
      <complete-url>http://wakoopa.com/software/pcsx2</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/163/976/normal.gif?1257678676</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/163/976/thumb.gif?1257678676</complete-thumb-url>
      <developer>
        <id type="integer">112958</id>
        <name>PCSX2 Team</name>
        <complete-url>http://wakoopa.com/developers/pcsx2-team</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">62</id>
        <name>Virtualization</name>
        <complete-url>http://wakoopa.com/categories/utilities/virtualization</complete-url>
      </category>
      <os-types>
        <os>win</os>
        <os>linux</os>
      </os-types>
      <description>PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator).

The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!

The project has been running for almost seven years now, and since it's initial release has grown in compatibility. From initially just being able to run a few public domain demos, it's current state enables many games to boot and actually be perfectly playable, such as the 'famous' Final Fantasy X or Devil May Cry 3.</description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2008-11-14T00:48:48Z</created-at>
    <id type="integer">21654</id>
    <rating type="integer">0</rating>
    <text>Microsoft Dynamics CRM is a powerful, robust CRM package.  It's not particularly easy to get the maximum out of it, with complex JavaScript and .NET Plugin work required to push it to the maximum, but once you do that it takes off; functionality rich and exceptionally capable.  Accessed through either an IE client or through Outlook, the interface is smooth, polished and remarkably capable for a browser-based solution.  Client-side there is very little impact, and server-side the loading remains low (until you push it to the limits).</text>
    <software>
      <active-seconds type="integer">7414</active-seconds>
      <created-at type="datetime">2008-02-23T18:26:54Z</created-at>
      <id type="integer">98335</id>
      <last-active-at type="datetime">2009-12-02T10:14:18Z</last-active-at>
      <name>Microsoft Dynamics&#174; CRM</name>
      <num-users type="integer">34</num-users>
      <updated-at type="datetime">2009-06-30T07:45:04Z</updated-at>
      <url></url>
      <complete-url>http://wakoopa.com/software/microsoft-dynamics-crm</complete-url>
      <complete-icon-url>http://wakoopa.com/images/avatar_software.gif</complete-icon-url>
      <complete-thumb-url>http://wakoopa.com/images/avatar_software_thumb.gif</complete-thumb-url>
      <developer>
        <id type="integer">13908</id>
        <name>Microsoft Corporation</name>
        <complete-url>http://wakoopa.com/developers/microsoft-corporation</complete-url>
      </developer>
      <os-types>
        <os>win</os>
      </os-types>
      <description></description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2008-09-07T21:59:28Z</created-at>
    <id type="integer">13100</id>
    <rating type="integer">4</rating>
    <text>Sure, it's not the hype that it was originally set out to be, but it's great, replayable fun.  If you're not an explorer, or don't really like designing things and seeing them come to life, it's probably not for you, but a game where you can go up against a talking, walking banana; a dining room chair with arms (And claws) and a weird cross between a crab and a monkey in just one five-minute session is certainly something interesting to me.</text>
    <software>
      <active-seconds type="integer">59280639</active-seconds>
      <created-at type="datetime">2008-09-02T03:01:38Z</created-at>
      <id type="integer">140995</id>
      <last-active-at type="datetime">2009-12-04T21:33:11Z</last-active-at>
      <name>Spore</name>
      <num-users type="integer">1622</num-users>
      <updated-at type="datetime">2009-12-01T19:17:21Z</updated-at>
      <url>http://www.spore.com</url>
      <complete-url>http://wakoopa.com/software/spore</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/147/716/normal.png?1253691767</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/147/716/thumb.png?1253691767</complete-thumb-url>
      <developer>
        <id type="integer">22922</id>
        <name>Electronic Arts Inc.</name>
        <complete-url>http://wakoopa.com/developers/electronic-arts-inc</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">48</id>
        <name>Simulations</name>
        <complete-url>http://wakoopa.com/categories/games/simulations</complete-url>
      </category>
      <os-types>
        <os>mac</os>
        <os>win</os>
      </os-types>
      <description>Spore is a multi-genre &quot;massively single-player online game&quot; by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.</description>
    </software>
  </review>
  <review>
    <created-at type="datetime">2008-06-16T01:26:49Z</created-at>
    <id type="integer">10451</id>
    <rating type="integer">5</rating>
    <text>A great RPG from Bioware.  Great replayability - including the option to change Genders, be good or bad (Paragon or Renegade), straight-out combat, biotics, or Tech gameplay styles, and a pretty good plot.</text>
    <software>
      <active-seconds type="integer">16183257</active-seconds>
      <created-at type="datetime">2008-05-30T12:57:34Z</created-at>
      <id type="integer">118721</id>
      <last-active-at type="datetime">2009-12-04T01:05:26Z</last-active-at>
      <name>Mass Effect</name>
      <num-users type="integer">471</num-users>
      <updated-at type="datetime">2009-11-24T06:13:22Z</updated-at>
      <url>http://masseffect.bioware.com</url>
      <complete-url>http://wakoopa.com/software/mass-effect</complete-url>
      <complete-icon-url>http://mallow.wakoopa.com/avatars/000/010/798/normal.png?1238588858</complete-icon-url>
      <complete-thumb-url>http://mallow.wakoopa.com/avatars/000/010/798/thumb.png?1238588858</complete-thumb-url>
      <developer>
        <id type="integer">28204</id>
        <name>BioWare</name>
        <complete-url>http://wakoopa.com/developers/bioware</complete-url>
      </developer>
      <category>
        <description></description>
        <id type="integer">44</id>
        <name>Adventure &amp; RPG</name>
        <complete-url>http://wakoopa.com/categories/games/adventure-rpg</complete-url>
      </category>
      <os-types>
        <os>win</os>
      </os-types>
      <description>[Mass Effect](http://masseffect.wikia.com/wiki/Mass_Effect) is set in the year 2183 AD. Thirty-five years prior, humanity discovered a cache of technology built by an advanced but long-extinct race called the [Protheans](http://masseffect.wikia.com/wiki/Protheans). Studying and adapting this technology, humankind has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the [Milky Way](http://masseffect.wikia.com/wiki/Milky_Way) galaxy. Utilizing alien artifacts known as &quot;[Mass Relays](http://masseffect.wikia.com/wiki/Mass_Relays)&quot;, the various space-faring species are able to travel instantly across vast stretches of the galaxy.

You play the role of [Commander Shepard](http://masseffect.wikia.com/wiki/Commander_Shepard), a veteran soldier who's appearance, gender and back story can be customised by the player. Your character is always accompanied by two additional characters, providing support during battles and contributing to dialogue.

Gameplay includes lots of character interaction and dialogue choices. The combat interface is much like [w:star-wars-knights-of-the-old-republic] with a blended live-action/turn-based type of feel.</description>
    </software>
  </review>
</reviews>
