Currently in closed beta, this game attempts to combine aspects of MMORPG and
FPS titles (and fails in my opinion). There are a handful of districts that
serve as lobbies where you can chat, purchase weapons and skills, craft items,
maintain a gang/clan/guild, and queue you or your group for instances of PvP
shooter-style combat that support up to 8 players per team. The combat is
unfairly balanced with weapons such as rocket launchers and grenade launchers
and combat instances are comprised of players of all levels as opposed to
grouping players of similar levels together. What's more is this game is set to
go retail only two months after the beginning of Closed Beta, too soon to
address all of the problems this game has. Information on the releases suggest
the game must be purchased from a retailer before it can be played. Furthermore,
monthly subscription fees will rival the prices of popular titles such as EVE
Online and World of Warcraft.
Review by cassidydr (6 months ago)
Currently in closed beta, this game attempts to combine aspects of MMORPG and FPS titles (and fails in my opinion). There are a handful of districts that serve as lobbies where you can chat, purchase weapons and skills, craft items, maintain a gang/clan/guild, and queue you or your group for instances of PvP shooter-style combat that support up to 8 players per team. The combat is unfairly balanced with weapons such as rocket launchers and grenade launchers and combat instances are comprised of players of all levels as opposed to grouping players of similar levels together. What's more is this game is set to go retail only two months after the beginning of Closed Beta, too soon to address all of the problems this game has. Information on the releases suggest the game must be purchased from a retailer before it can be played. Furthermore, monthly subscription fees will rival the prices of popular titles such as EVE Online and World of Warcraft.