The price tag at $30 is, in my opinion, very high in the U.S., relative to
other games and their prices. It's $30 for a multiplayer-only game at a steep
learning curve where my experience is very polarized and half-&-half: what I
mean by this is, half the time, I have awesome fun games, and the other half of
the time, I have horrible grueling games. the DotA formula is inherently flawed
in that if you start losing in the first couple minutes, your probability of
losing the whole game skyrockets. There are very rarely turnarounds. On the
other hand, take Team Fortress 2: a multiplayer-only game for just $20, that has
a much more shallow (but still difficult) learning curve, and I have a lot of
fun whether I lose or win - although of course, It's more fun if I win.
Don't get me wrong: I love HoN, I have played hundreds of hours of it
already, and it's a great game. But I stand by the opinion that it's not worth
$30 relative to the cost of other games here.
Review by Vince (about 1 month ago)
The price tag at $30 is, in my opinion, very high in the U.S., relative to other games and their prices. It's $30 for a multiplayer-only game at a steep learning curve where my experience is very polarized and half-&-half: what I mean by this is, half the time, I have awesome fun games, and the other half of the time, I have horrible grueling games. the DotA formula is inherently flawed in that if you start losing in the first couple minutes, your probability of losing the whole game skyrockets. There are very rarely turnarounds. On the other hand, take Team Fortress 2: a multiplayer-only game for just $20, that has a much more shallow (but still difficult) learning curve, and I have a lot of fun whether I lose or win - although of course, It's more fun if I win.
Don't get me wrong: I love HoN, I have played hundreds of hours of it already, and it's a great game. But I stand by the opinion that it's not worth $30 relative to the cost of other games here.