Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game for commercial purposes. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown. The next game released by id with the title Quake, Quake III Arena, is also not considered to be related to Quake II as it is multiplayer focused, and has a dissimilar storyline. A direct sequel, titled Quake 4, was released in October 2005 for the PC (Microsoft Windows and GNU/Linux), and later for the Xbox 360 and the Apple Macintosh. A prequel to Quake II, Enemy Territory: Quake Wars, has been produced by Splash Damage.
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FUN:D
Great old classic FPS.
gotta love one of my early childhood addictions. what a great franchise has the Quake series been, and Quake II did not disappoint.
Don't care for the single player, but multiplayer death match is where it's at. The Edge map rules!!!!
This game is classic. One of best calssic FPS
Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game for commercial purposes. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown. The main theme was by Rob Zombie.
The next game released by id with the title Quake, Quake III Arena, is also not considered to be related to Quake II as it is multiplayer focused, and has a dissimilar storyline. A direct sequel, titled Quake 4, was released in October 2005 for the PC, and later for the Xbox 360 and the Apple Macintosh. A prequel to Quake II, Enemy Territory: Quake Wars, is currently in development by Splash Damage.
Technical
Unlike Quake, where hardware accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box.
The latest version is 3.21. This update includes numerous bug fixes and new maps designed for multiple players deathmatch. Version 3.21, available on id Software's FTP server, has no improved functionality over version 3.20, it simply is a slight modification to make compiling for Linux easier.
Quake II uses an improved client server network model introduced in Quake. The game code of Quake II, which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating system to load the game library at run-time - this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more.
The full source code to Quake II version 3.19 was released under the terms of the GPL on December 21, 2001. Version 3.21 followed later.
Since the release of the Quake II source code, several Third-party update projects to the game engine have been created; the most prominent of these are projects focused on graphical enhancements to the game such as Quake2maX, EGL and Quake II Evolved. The source release also revealed numerous critical security flaws which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II, most 3rd party engines include fixes for these bugs. The most popular server-side engine modification, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers. The most widely used engine modifications as of 2006 appear to be R1Q2, AprQ2 and EGL, with a large majority of users still using the original 3.20 release.
In July, 2003, Vertigo Software released a port of Quake II for the Microsoft .NET platform, using Managed C++.[1] It became a poster application for the language, showcasing the powerful interoperability between .NET and unmanaged C++ code. It remains one of the top downloads on the Visual C++ website.
In May 2004, Bytonic Software released a port of Quake II (called Jake 2) written in Java using JOGL.