The 115th most popular strategy game on Windows
ShareUniverse At War: Earth Assault is a real-time strategy game developed by Petroglyph Games and published by Sega, released for Windows on December 10th, 2007. It features both a story-driven single player campaign and a variety of online multiplayer modes using Games for Windows Live. The single-player campaign features a science fiction plot beginning in the year 2012 when an alien race known as the Hierarchy invade Earth. Humanity is all but decimated, and relegated to a minor role as two additional warring alien factions--the Novus and the Masari--arrive to do battle with the Hierarchy across the remains of human civilization. The game itself employs the Alamo game engine developed by Petroglyph, which was originally used in the 2006 RTS Star Wars: Empire At War. It has an original soundtrack composed by Frank Klepacki.… More Edit
Screenshots
No screenshots yet. Want to add one?
Information
Did you create this app?| Website: | universeatwargame.com/ |
| Developer: | Petroglyph Games, Inc. |
| License: | Demo with limited levels |
| Price: | $19.99 |
| Version: | 1.0 |
| Rating: | Features: Interface: Performance: Price/value: Overall: |
| Usage: | 1 week, 13 hours, 5 minutes and 55 seconds |
| Usage since: | 16 September 2007 |
A competent RTS, but it brings very little new to the genre. Windows Live is a pain in the arse.
This is a pretty good RTS with an amusing pulp sci-fi backstory. Unfortunately, good visuals and a compelling single-player campaign aren't enough to make up for the clunky multiplayer delivered courtesy of Microsoft. Its requirement to use Games for Windows Live even for LAN play really hinders seamless enjoyment of this game's multiplayer component, since the version for GFWL shipped with the game is no longer supported and requires a manual update from Microsoft. Performance is also a problem, and the game seems to chug when playing even a small multiplayer game, even on LAN. There is also a steep learning curve that prevents anyone familiar with the more popular RTS titles from jumping into a multiplayer game, due to the very different roles played by units and the unusual interface. These are not problems in themselves, but with the small player base remaining it's not really worth it. If you can pick this up cheap it's worth it for the single-player campaign, but otherwise don't bother.